﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public struct LCUI_Size_ 
{
    internal int w;
    internal int h;

    public LCUI_Size_(int w, int h)
    {
        this.w = w;
        this.h = h;
    }

    internal void CopyFrom(LCUI_Size_ land_size)
    {
        this.w = land_size.w;
        this.h = land_size.h;

    }
}
